Well. Mark of Protection isn't that great on a warrior. Use an eilte to do damage. Dragon Slash.
If you use frenzy, bring a counterstance, like sprint.
If you do pvp, and certainly GvG, you will not have to count on yourself to remove condtitions, so you can remove mend ailment.
Your weapon should always be 16. Strength is pretty useless atm, unless you use specialised strength skills ( like bull's charge etc. ), so keep it low enough so you have enough to spend on other skills. Aka leftover attribute.
Healing signet. Bring it. Don't combine with frenzy, or enemies will hit 4 times as hard ( normally ). heal should be around 100.
Now, you can probably change your secondary no? How about W/N plague touch( if you cannot rely on a monk ) , or W/E with shock or gale instead of Riposte.
And last but not least: in PvP: BRING A RESSURECTION SIGNET.
So a nice bar would be:
Sever artery, Gash, Sun and moon slash, Dragon Slash, frenzy, sprint, healing signet , res signet.
Healing signet can be swapped out etc.
Sever artery + Gash is good, because a deep wound on a target will basically increase your damage by 20%.
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